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Economical AnalysisHuh? What’s that about?SpaceInvasion uses a relatively clear system of 4 resource types. How complicated can that be? Why do we have to analyse this? Do I require a PhD for SpaceInvasion? Most players finally decide to play the game as an aggressive fleet commander or as a defensive Mine owner. The fleet commander doesn’t have to think about the economy of his planets, he just takes what he needs. The others though should know what it is they are doing and why. Production DevelopmentThe costs for building mines, as well as the quantity of produced resources, increases exponentially from level to level. Sounds fair doesn’t it? I mean you do get more for your money... Wrong. Just have a look at the following diagram: ![]() Baukosten – Building cost Production/h – Production/hour Pretty isn’t it? Do you see what I see? Aha! The building costs climb faster than the production. This means that if you invest in mines, it takes longer to recoup the costs. We haven’t even mentioned the ever-increasing time it takes to build higher levels. A level 40 Pig Iron mine would cost, 750 million Pig Iron but only produces about 245,000 units an hour. That is only 40,000 more than level 39. It would take 2 years to produce enough to recoup the costs of building. Then we have the extra cost for 40,000 units of energy which need to be added as well. What does this mean?
What is the Problem with Spice?Actually there is no problem with spice, but there is one without it.
It is still unclear how much spice is required later in the game because the building costs of the larger units are still unknown, but these factors alone would ensure that it might well become scarce. So, where is the analysis?.... this is just the beginning. When I have time I will write more... Hazzit.Strategies |